CASE_01 // ACTIVE
SONIC SPHERE
A real-time WebGL/Three.js installation driven by live microphone or audio input. Feeds custom audio frequency data to dynamically warp an icosahedron sphere using Noise Bubble, Plasma Pulse, and Digital Glitch shaders.
CASE_02 // ACTIVE
THE TUNNELS
A dual raymarching procedural tunnel engine. Uses dynamic weaving geometries governed by audio frequency and amplitude. High energy audio causes the two tunnels to collapse into a third, star-shaped wormhole.