DEAF DJ LIVE PROJECTION SUITE
The all-in-one live performance console engineered for deaf DJs and stage projection mapping. Integrates all 10 sound-reactive shaders with hotkey switching [1-0], tactile beat metronome pulse rings, 7-band frequency telemetry, transient flash alerts, and interactive 4-point corner pinning for angled stage facades.
SONIC SPHERE
A real-time WebGL/Three.js installation driven by live microphone or audio input. Feeds custom audio frequency data to dynamically warp an icosahedron sphere.
THE TUNNELS
A dual raymarching procedural tunnel engine. Uses dynamic weaving geometries governed by audio frequency and amplitude.
DEBRIS_REDUX
Homage to Farbrausch's demoscene classic "debris". Pure GLSL raymarched 5-act journey through crystalline lattices, recursive Mandelbox caverns, folding geometry storms, and supernova apex vortexes with spline camera choreography.
MONOLITH
Cyber-brutalist megastructure expedition. 5-act continuous flight descending down skyscraper canyons, skimming subterranean laser power conduits, orbiting gyroscopic reactor cores, and high-speed monorail evacuation.
NEO_SYNAPSE
Synthetic biology and cyber-organic evolution. 5-act raymarched journey following electrical nerve pulses down neural axons, diving into bioluminescent deep-sea abysses, ascending DNA helices, and breathing cellular hiveminds.
HPLUS (HALCYON)
Sound-reactive homage to Halcyon's 1998 classic 64k intro. Rendered on a crisp 320x240 pixelated viewport featuring flat-shaded polyhedra solids, audio-deformed ribbon planes, and particle swarms.