/// RETURN_TO_PORTFOLIO

SOUND_REACTIVE_ARTS

CASE_01 // ACTIVE

SONIC SPHERE

A real-time WebGL/Three.js installation driven by live microphone or audio input. Feeds custom audio frequency data to dynamically warp an icosahedron sphere using Noise Bubble, Plasma Pulse, and Digital Glitch shaders.

CASE_02 // ACTIVE

THE TUNNELS

A dual raymarching procedural tunnel engine. Uses dynamic weaving geometries governed by audio frequency and amplitude. High energy audio causes the two tunnels to collapse into a third, star-shaped wormhole.