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SOUND_REACTIVE_ARTS

FEATURED // MASTER PERFORMANCE SUITE

DEAF DJ LIVE PROJECTION SUITE

The all-in-one live performance console engineered for deaf DJs and stage projection mapping. Integrates all 10 sound-reactive shaders with hotkey switching [1-0], tactile beat metronome pulse rings, 7-band frequency telemetry, transient flash alerts, and interactive 4-point corner pinning for angled stage facades.

10 GLSL Shaders 20Hz-20kHz FFT Red-to-Purple Color Synesthesia Tactile Beat Metronome Corner Pinning [C]
CLASSIC // ACTIVE

SONIC SPHERE

A real-time WebGL/Three.js installation driven by live microphone or audio input. Feeds custom audio frequency data to dynamically warp an icosahedron sphere.

CLASSIC // ACTIVE

THE TUNNELS

A dual raymarching procedural tunnel engine. Uses dynamic weaving geometries governed by audio frequency and amplitude.

DEMOSCENE 64K // FRACTAL VOID

DEBRIS_REDUX

Homage to Farbrausch's demoscene classic "debris". Pure GLSL raymarched 5-act journey through crystalline lattices, recursive Mandelbox caverns, folding geometry storms, and supernova apex vortexes with spline camera choreography.

5-Act Storyboard Catmull-Rom Spline Cam Mandelbox SDF Transient Shake
DEMOSCENE 64K // BRUTALISM

MONOLITH

Cyber-brutalist megastructure expedition. 5-act continuous flight descending down skyscraper canyons, skimming subterranean laser power conduits, orbiting gyroscopic reactor cores, and high-speed monorail evacuation.

5-Act Storyboard Brutalist Canyons Hyper-Torus Core High-Speed Rails
DEMOSCENE 64K // BIOSPHERE

NEO_SYNAPSE

Synthetic biology and cyber-organic evolution. 5-act raymarched journey following electrical nerve pulses down neural axons, diving into bioluminescent deep-sea abysses, ascending DNA helices, and breathing cellular hiveminds.

5-Act Storyboard Neural Axons Bioluminescent SDF DNA Double-Helix
DEMOSCENE // 64K RE-IMAGINED

HPLUS (HALCYON)

Sound-reactive homage to Halcyon's 1998 classic 64k intro. Rendered on a crisp 320x240 pixelated viewport featuring flat-shaded polyhedra solids, audio-deformed ribbon planes, and particle swarms.