Craniomorphic Sensor Nexus
Hosts normal brains. For human prey, head destruction is instantly fatal. For the player's Worm, decapitation only strips sensory bonuses—the headless body fights on via worm reflex!
Poly-Socketed Biomechanical Torso
The foundational organ chassis. Each torso contains 4 branching sockets. Torsos can be recursively grafted onto other torsos to construct centipede titans or multi-armed monstrosities.
Limb Segment & Tendon Joint
Limbs (forearms, tentacle stalks) can be chained sequentially without artificial limits: Forearm ➔ Forearm ➔ Scythe Claw. Increases attack reach, weapon sockets, and motor complexity.
Pyro-Chitin Stingers & Serrated Claws
Natural and scavenged weaponry. Weapon attacks determine severance efficiency, bleed application, and damage types: Slicing, Crushing, Piercing, and Fire.